Philip Corner:
Game Programmer

Introduction

I have worked in the games industry for over two and a half years. During this time, I've worked on three Nintendo DS games; “Spore: Creature Keeper”, “Beauty Salon” and “Mean Girls”, as well as "Family Feud" for Gameboy Advance. Additionally, I've done some work on titles for other platforms, such as Playstation2 and PC.

My work typically focuses on gameplay programming. Over the past few months, I have been widening my skills by learning C# and creating a 3D space-based XNA game for Windows and Xbox 360, called “Singularity”. I wrote this game in its entirety, from the gameplay (ship handling, camera movements), to the UI (implemented a flexible menu and instruction box system which makes creating and navigating menus easy).

Before the games industry, I worked in the Visual Simulation industry for four years as a software engineer, where I mostly handled bug fixing and customer support. In my spare time, I wrote two small games for Gameboy Advance, including a 3D wireframe version of "Tempest" (which has now also been ported to Nintendo DS), and used these demos to get work in the games industry.

Experience

Programmer, Full Fat Limited, 2009

Programmer, Crush Digital Media Limited, 2008-2009

Programmer (Fellowship with DigitalCity), Halch Limited, 2006-2007

Programmer, Atomic Planet Entertainment Limited, 2005-2006

Software Engineer, Primary Image (Graphics) Limited. 2000-2004

Freelance Writer, Amiga Active / Digital Magazine. 2001-2002

Skills

Qualifications

Interests

As well as my interest in games, I also enjoy live music from a wide range of acts such as cabaret singer Camille O'Sullivan and Canadian band “The Vincent Black Shadow”. I also like live comedy and attend the Edinburgh Fringe festival most years.





Check out my demos at: http://www.vertex.ukfsn.org

or e-mail me at: games@vertex.ukfsn.org