Philip Corner:
Game Programmer



Introduction

I have worked in the games industry for over a year. During this time, I've worked on a number of projects, mostly bug fixes or improvements to games prior to release. However, I worked on the game "Family Feud" for GameBoy Advance from beginning to end, and was one of only two programmers working full time on this project. I have also worked on a "homebrew" Nintendo DS project for a start-up company.

Before that, I worked in the Visual Simulation industry for four years as a software engineer. In my spare time, I wrote two small games for GameBoy Advance, including a 3D wireframe version of "Tempest" (which has now also been ported to Nintendo DS). My experience with this console gives me practical knowledge of working with resource limited systems, though I am also experienced in many other areas.

I enjoy working on a project from the start and seeing it through to completion, ultimately creating a product that was fun to work on as well as play. My enthusiasm for the job makes me a valuable member of any team.



Skills



Qualifications



Experience

Programmer (Fellowship with DigitalCity), Halch Limited, 2006-2007

Programmer, Atomic Planet Entertainment Limited, 2005-2006

Programmer, Onisoft, 2005

Software Engineer, Primary Image (Graphics) Limited. 2000-2004

Freelance Writer, Amiga Active / Digital Magazine. 2001-2002

Software Engineer, NNC Ltd. 1998-1999



Interests

I have a passion for game development because I believe games are an important emerging art form. As a programmer, games are the greatest opportunity to work on an artistic project, and create something that people will potentially remember for years to come. Nowhere else in software development is it possible to find such a broad and interesting range of challenges, nor to have the greatest sense of accomplishment when the finished product eventually reaches the shelves. I am well suited to the logical thinking required for solving the unique problems of game development, and enjoy the challenge of such tasks. I am more interested in working on games themselves rather than tools, though I am interested in all aspects of game programming. My work in the past has included writing the states of a game and the logic to flow between them (Family Feud, GBA), approximate matching of strings, and processing spreadsheet data into a game-suitable format. In the future, I would like to work on AI as well.

I enjoy many genres of games; mostly those where there is some element of strategy involved or technique to be mastered. For example, my favourite games in recent years is the "Advance Wars" series, in which complex strategy emerges from the simple rules of the game. I also find pick-up-and-play games such as "Worms" or puzzle games like "Lumines" or "Diner Dash" to be highly enjoyable. Additionally, I find some open-ended games, such as "Elite 2: Frontier", to be extremely compelling, as I like the idea of an alternate life within a game.

Outside my interest in games, I enjoy comedy - both live and televised - and I try to attend the Edinburgh festival every year. I also have diverse musical tastes, ranging from the Canadian band "The Vincent Black Shadow" to the Irish cabaret singer Camille O'Sullivan.



Personal

Currently living in Middlesbrough, England.

Check out my demos at: http://www.vertex.ukfsn.org

or e-mail me at: games@vertex.ukfsn.org